Ruin Delver

(From Setting Document)

You've made your living exploring the dangerous ruins of pre-Unveiling cities. You know how to navigate collapsed structures, bypass ancient security systems, and find valuable salvage where others see only rubble. The ruins are your hunting ground, and you've survived where countless others have died.

Skill Proficiencies: Investigation, Survival

Tool Proficiencies: Thieves' tools

Languages: One of your choice

Equipment: A crowbar, a set of common clothes with reinforced knees and elbows, a hooded lantern, 10 days of rations, a belt pouch containing 10 gp worth of salvage, and a token from your first successful delve (a pre-Unveiling coin, a broken circuit board, etc.)

Feature: Salvager's Intuition

Your experience in ruins has given you an eye for valuable items. When exploring ruins or abandoned structures, you can spend 1 hour searching to find salvage worth 2d10 gp (or more at the DM's discretion). Once you use this feature in a specific ruin or area, you can't use it in that same location again. Additionally, you have advantage on checks to navigate through rubble or collapsed structures.

Suggested Characteristics

Ruin delvers are pragmatic survivors who've learned to respect the dangers of the past while profiting from its remnants. They're often cautious, methodical, and have a healthy respect for things they don't understand—but their greed can sometimes overcome their caution.

Personality Traits (d8):
1. I always check for traps. Always.
2. I collect small mementos from every ruin I explore.
3. I speak in technical jargon I've picked up from pre-Unveiling texts.
4. I'm suspicious of anything that looks too easy or too valuable.
5. I have nightmares about being buried alive in rubble.
6. I compulsively map every location I visit.
7. I'm fascinated by pre-Unveiling technology, even when it's dangerous.
8. I'm always calculating the resale value of everything I see.

Ideals (d6):
1. Knowledge: The secrets of the past can help build a better future. (Good)
2. Profit: Ruins are full of valuable salvage, and I intend to get rich. (Neutral)
3. Preservation: I recover artifacts so they're not lost forever. (Lawful)
4. Survival: I do what I must to live another day. (Neutral)
5. Discovery: The thrill of finding something no one's seen in 200 years drives me. (Chaotic)
6. Caution: Respect the ruins, or they'll kill you. (Lawful)

Bonds (d6):
1. I'm searching for a specific pre-Unveiling artifact that could change everything.
2. My delving crew is my family. I'd die for them.
3. I owe a debt to the person who taught me to delve and kept me alive.
4. A rival delver wronged me, and I'll have my revenge.
5. I saw something in a ruin that I can't explain, and I need to understand it.
6. I'm funding a community with my salvage earnings.

Flaws (d6):
1. I take unnecessary risks for valuable salvage.
2. I have a reputation for abandoning my crew when things go wrong.
3. I'm addicted to the adrenaline rush of delving and can't settle down.
4. I hoard valuable salvage instead of selling it, convinced I'll need it someday.
5. I suffer from claustrophobia but won't admit it.
6. I've stolen from other delvers and it's caught up with me.