- Casting Time: 1 action
- Range: 90 feet
- Components: V, S, M (a crystal prism)
- Duration: Instantaneous
- Classes: Sorcerer, Wizard
You fracture space around a point you choose within range. Each creature in a 20-foot-radius sphere centered on that point must make a Charisma saving throw. On a failed save, a creature takes 4d10 force damage and is teleported to a random unoccupied space within 30 feet of the fracture point (DM determines the location). On a successful save, the creature takes half damage and isn't teleported.
Additionally, the area within the sphere becomes difficult terrain as reality is warped and unstable. This effect lasts for 1 minute.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.