- Casting Time: 1 action
- Range: 60 feet
- Components: V, S, M (a chain worth at least 1,000 gp)
- Duration: 1 hour
- Classes: Wizard
You anchor reality in a 40-foot-radius sphere centered on a point you choose within range. For the duration:
- Creatures can't teleport into or out of the area.
- Planar travel is impossible from within the area.
- Extradimensional spaces (like rope trick or portable holes) can't be accessed from within the area.
- Veil phenomena within the area are suppressed.
- Aberrations within the area have disadvantage on attack rolls and ability checks.
Additionally, the area is warded against dimensional intrusion. If a creature attempts to teleport into the area or open a portal, you immediately become aware of the attempt and can choose to allow it or prevent it.