- Casting Time: 1 action
- Range: Touch
- Components: V, S, M (a pinch of ash from a cremated saint)
- Duration: 8 hours
- Classes: Cleric
You touch a willing creature and grant it the "blessing" of entropy. For the duration, the target gains the following benefits:
- The target has resistance to necrotic damage.
- When the target deals damage with a weapon attack or spell, it can choose to deal an extra 2d8 necrotic damage.
- The target has advantage on saving throws against death.
- The target doesn't age and doesn't need to eat, drink, or sleep.
However, the blessing comes with a cost. For the duration, the target appears gaunt and corpse-like. Living creatures instinctively fear it—the target has disadvantage on Charisma (Persuasion) checks but advantage on Charisma (Intimidation) checks.
When the spell ends, the target must make a Constitution saving throw. On a failure, it gains 1 level of exhaustion.