Wasteland Nomad

You survived in the Outlands—the hostile wilderness between Domains. You learned to navigate by the ash-choked stars, find water in dead lands, and avoid the mutated predators and Veil anomalies that make the wastes so deadly. You may have traveled alone, with a tribe, or as part of a caravan.

Skill Proficiencies: Nature, Survival

Tool Proficiencies: One type of artisan's tools or vehicles (land)

Languages: One of your choice

Equipment: A worn map of safe Outlands routes, a traveler's pack, sturdy clothes adapted for ash storms, a hunting trap, and a belt pouch containing 5 gp

Feature: Outlands Navigator

You can navigate the Outlands with remarkable accuracy, identifying safe paths, water sources, and shelter. When traveling through the wilderness between Domains, you have advantage on Survival checks to avoid getting lost, and you can find enough food and water for yourself and up to five other people (provided such resources exist in the area). Additionally, you're skilled at spotting Veil anomalies and dangerous terrain from a distance, giving you and your party warning before blundering into danger.

Suggested Characteristics

Wasteland nomads are hardy, self-reliant individuals who trust their instincts and value freedom. They're often laconic, pragmatic, and uncomfortable in cities. The wastes shaped them into survivors.

Personality Traits (d8):
1. I'm uncomfortable in enclosed spaces after so long under open skies.
2. I speak little, preferring to observe.
3. I automatically scan for threats wherever I am.
4. I hoard supplies obsessively—you never know when you'll need them.
5. I'm fascinated by the strange mutations and creatures of the Outlands.
6. I name landmarks and return to them like old friends.
7. I share knowledge of the wastes freely—it might save lives.
8. I move restlessly, unable to stay in one place long.

Ideals (d6):
1. Freedom: The Outlands are harsh, but I'm not bound to anyone. (Chaotic)
2. Survival: Do what you must to see another dawn. (Neutral)
3. Community: My tribe/caravan is my family. (Good)
4. Respect: The wastes demand respect; the foolish die. (Lawful)
5. Adaptation: Only the strong survive, and I am strong. (Evil)
6. Balance: The Outlands have their own harsh beauty. (Neutral)

Bonds (d6):
1. I'm searching for my scattered tribe after a disaster.
2. I guide people through the Outlands for coin, but I've grown attached.
3. There's a place in the wastes I call home, and I defend it.
4. A creature of the Outlands spared me once; I wonder why.
5. I'm mapping the Outlands to help future travelers.
6. Someone I loved died in the wastes, and I return to their grave.

Flaws (d6):
1. I trust no one—the wastes taught me that.
2. I have trouble following Domain laws and customs.
3. I'm addicted to the isolation and danger of the Outlands.
4. I abandoned someone in the wastes to save myself.
5. I'm superstitious about certain Outlands locations or phenomena.
6. I see city-dwellers as soft and weak.